Gearset User Guide

Here's the place to learn how to use Gearset, since it's a developing/debugging tool it has being designed to be easy to grab. Keep reading to understand how to squeeze every drop out of it.

Download Gearset
(It's free!)

Contents

Note: all examples assume that you're using the GS.cs file included.

Installation

Installing Gearset in your project is pretty easy and it just takes a minute. To do it, just follow these steps:

Settings

Gearset settings are modified in the inspector. The first item will always be "Gearset Settings" and it will show tweakable parameters of all Gearset components.

It provides ways to clear a Gearset component that contain persistent data (e.g. the labeler) as well as a quick place to enable/disable any component.

Inspector

Features

Usage exaples

Remarks

The Inspector will always show the Gearset Settings object and your Game as its first items for easy access.

Also, it is important to note that the inspector will create a reference to the objects being inspected, this will prevent them from being Garbage Collected; you can always clear the inspector, or explicitly call RemoveInspect to remove these references if you ever need to.

Finder

Features

Usage exaples

Bender

Features

Usage exaples

Logger

Features

Usage exaples

Plotter

Features

Usage exaples

Actions

Features

Usage exaples

Overlaid Geometry

Features

Usage exaples

Remarks

You may be wondering why the methods are called "Show" instead of "Draw". This decision was taken for two reasons:

Overlaid Data View

Features

Usage exaples

Alerter

Features

Usage exaples

Labeler

Features

Usage exaples

Guide Changelog

Feb-15-2012

Sep-13-2011

Sep-11-2011

Sep-10-2011

Aug-05-2011